![]() Looks like idea of cutting huge original map was requred, will make map playable for more modern CPU. Note: after 700 turns on extra slow speed, game turn times became slow (about 30 sec). added more city states from not another city states mod added clean plains hills on map (temp generation problem solve) Quadcore CPU and at least 4 gb of RAM on 64bit OS are recommanded to use this map. Actual map list (screenshots size are relative to map size) - Yet Another Giant Earth Map (180x94) : edition and convertion of Genghis Kai GEM for civ4. important: when more city-states are presented, generator can select state which have no TSL location and not to place TSL which had location in MinorCivStartPos I've solved this by simple disabling all unlisted in in MinorCivStartPos city states, but this better be lua codedĪnd little changes from previous attached: Spoiler : The realistic random resource placement options are only available for the giant and huge maps. hills resourses aren't placed on forest hills, Solved by adding search with 1 distance, than 2 distance and only then origianl 4 ![]() Civilization resourse gererator places resourses in group and far away from start, without random placement this was 1, farm crash etc, replaced to 0
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |